Projects
Here you will find various games and other creative projects I have contributed to!
Enemy AI Engineer/Technical Designer/Lead QA
Unity-based real-time TCG based on historical horror authors. Designed systems and card effects from early ideation for half of the cards in the game. Also engineered enemy AI logic, card effects, and refined real-time synchronization between servers.

Lead Engineer
Unity-based visual novel-style social strategy game. Led a team of 8 programmers and coordinated with a larger team of 20+ artists and designers. Designed and implemented backend systems and game flow, as well as created event loading, map, and save/load frameworks.

Game Designer and Coder
Unity-based card game in which 2 players duel to collect prism points. The design encourages the strategic deployment of resources and sabotage, as there is the omnipresent threat of a player being "blinded" if they play too aggressively.

Lead Video Writer/Stat Creator/Commentator
I created the“Team Guides” series, where statistical probabilities were calculated for monthly Esports tournaments. Earned over 400,000 views of the series, on a channel that has grown to over 50,000 subscribers. Calculated said statistical probabilities and optimal strategies, as well as wrote and coordinated editing.

Vocal arrangements, poetry, and worldbuilding I do in my free time. Includes materials from my acapella group, homebrew DnD Campaigns, and other creative endeavors I do for leisure.
